![]() That map also impressed me, what I thought was unreachable "artwork" actually turned out to have impressive map design that I later on reached. I spent a laughable amount of time in one of the first areas Undead Burg. It's so weird I promote a game not of my style, but this is probably the 20th time. ![]() But just in the next try in not then it's lost. Yes, you can and dying is somewhat annoying but you can recoup your acquired souls in a great system where if you get to the "death stain", the where you died last time, you will get it all back. Additionally, the undead curse is (probably) broken, and all the wayward, sad bastards back at Firelink can finally, truly die instead of just waiting around to go hollow.Įdit: References to Gwyn "creating" the first flame changed to "linking the flames". To me, for whatever the world becomes, that's not bleak. I think that's a fascinating reversal.Īnd yeah, the world will probably start to look a lot more like Londor. Darkness is humanity's path to reclaiming their fate from divinity - and it wasn't something they stole, it was something they carried from the start that was suppressed by fire. I'm the captain now." As opposed to fire being stolen from the Gods to liberate humanity, fire was the chain. The Dark Lord ending says, "Fuck that noise. The stronger the hero, the better fuel they make. He then chains the cursed undead to it through the cycle, necessitating their endlessly looping efforts to elevate a hero through the trials of the game.just so that this hero can be consumed by the flame, beginning the cycle again. He refuses to yield to the inevitable coming of the dark, links the flames to keep them burning, and by so doing creates the undead curse - the curse the player character carries and the source of their infinite respawns. It's an act of self-preservation as, without the light, he's powerless. The dark soul is the essence of humanity, an essence that scared Gwyn into linking the flames so the darkness of humanity would never take precedence. I see all the endings except "become the master of the dark new world" as tragic. So, I guess I let my go off my train of thoughts. ![]() Sad moments in games affect me, but none to this magnitude of making me feel so useless. When I finished the game, I didn't feel triumphant, like I was in Bloodborne. I've never seen such a depressing end of the world scenario. The sun is bleeding darkness into the world, the world is getting darker, and weird hollows with wings fly around the place, beckoning the end times. This is more apparent in Lothric Castle Part 2: Electric Bugaloo. However, once you reach the profaned capital, the world starts becoming darker. Does anyone find that depressing as hell?Īlso, as the game goes on, the world gets bleaker and bleaker, to remind you of the end. All you can do is delay the inevitable, accept it, or become the master of a dark new world. In the game, the apocalypse will come, and the world will not go out in a scream, or in acceptance, but rather, a whimper. Most games involving the apocalypse always stop it, or if it happens, try to make the better of it. So, this has been bothering me for quite a while, ever since I beat Dark Souls 3 a few months back, and I thought the best place to share it was over here.ĭark Souls 3, in someone else's words, is the equivalent of the Fantasy Heat Death of the universe. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. ![]() A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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